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Fallout 76 Camps Are More Wild Than Ever

Fallout 76 has some great features designed by Bethesda, such as an abandoned ski resort or a deadly water park ... But the real magic of Appalachia comes from the rules of the game created by the players. Many people find their CAMP comfortable and functional, but other players want to go beyond a simple shelter where they can fix their gear and take a nap.

Bethesda has been supporting CAMP since day one, and the building and role-playing communities have benefited from recent additions. While exploring the desert, you’ll now find a complex forged car, go to the Mutman Museum’s exhibition, which is pulled by cults and attended by the local press, or you can find the Brotherhood of Steel research camp on the edge of the core area - all made by players.

The camps have two major changes that include these communities in a very busy building. The first is to add shelters, which are large underground bases that lack a budget for campsites built in the open world. Bethesda is also testing CAMP slots, which allow players to quickly build and remove multiple CAMP slots. This means that a player can build their dream home, but put it in storage and replace it with a new carefully designed building - without swapping characters or re-registering.

Players, especially those who hone their skills in the Fallout 4 building space, can create cool environments that don’t initially seem possible to the untrained eye.

“For us builders, the CAMP system is the perfect way to show how proud we are of our creativity,” says Holly Green, role and author of Fallout 76.

“The best designs are definitely the ones that fit a particular theme,” Green says. His in-game character is a brave journalist from the New Charleston Herald who participates in the Appalachian Role War. "I chose a site located one block from the original Charleston Herald building, both in terms of codes and because the location is not far from the primary location of new respondents representing the security and safety of the correspondent while in Appalachia."

The New Charleston Herald’s office is a modest place to visit for role players, as well as a newsstand and backyard for barbecues and community meetings. Some of the players are building their homes right near the office to symbolize their support for the press.

Other players decide to build something that is just a scene. For example, a player named RADRUX is the proud owner of the first Fallout 76 fork. Vehicles have always been rare, but fascinating according to the Fallout tradition - with Fallout 2 you can only drive one and you never have to build your own truck. . RADRUX uses wood and metal, the simplest accessories to make a game, to create fun places for entertainment, such as a truck (not functional, but neat). He also builds clubs and bars and uses his real-life career as a DJ to announce his plans.

While the game’s internal avatar for RADRUX is an evil-looking clown, he’s actually a benevolent member of the building community. He leads the Twitch Channel, hosts an exhibition called Rux Reverse, where he shows the completed project, and then translates the best parts to show new players how complex songs are put together.

Some campsites are only temporary buildings meant to host the event. Mothman Cult, for example, is a role group with one ultimate goal: the people of Appalachia must give their lives to Mothman in order to achieve peace. Sometimes members of this group went to churches or built their religious altars to attract players and persuade them.

But the sect is not above the access of other groups. It recently hosted a weekend event at the Muttmann Museum, where Bethesda’s Muthman traditions mingled with the imagination of its own system. Green participated as a cultural journalist, and role groups as respondents were invited to visit the exhibitions.

These are the kind of random events and stories that can be expected to be played by one player in Bethesda, but they all create and play two players in Fallout 76. The more Bethesda provides players with the tools to create their own CAMP seats, the more the game is reminiscent of the peace and collaboration that could be seen in Animal Crossing: New Horizons. This is still a post-apocalypse, and is surrounded by bloody invaders, scientists, and nuclear power plants ... but players have fun building dream homes, newspapers, and even Taco trucks.